Underboss - Rise to Power
Underboss is a free browser-based idle mafia game where you rise from Street Thug to Don.
BUILD YOUR EMPIRE
Start small with petty crimes and work your way up to running the entire underworld. Do jobs, earn money, and gain reputation to climb the ranks.
TRAIN YOUR CREW
Hire and train 3 types of bodyguards - Street Thugs, Enforcers, and Elite Hitmen.
ATTACK OTHER PLAYERS
Rob rival players to steal their cash and bodyguards. Use bullets for extra attack power. But watch out - they can fight back!
JOIN A FAMILY
Create your own crime family or join an existing one. Work together to earn trophies, raid enemy banks, and dominate the leaderboard.
TRADE ON THE MARKET
Buy and sell bullets through the auction system. Outbid other players to get the best deals.
PRESTIGE SYSTEM
Reset your progress to earn Underworld Points and unlock powerful permanent perks.
FEATURES
- Idle gameplay
- PvP combat system
- Family wars and trophies
- Bullet market with auctions
- Multiple progression systems
- Works on desktop
- Free to play, no ads
Play now and become the ultimate Don!
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | Jordy050 |
| Genre | Strategy |
| Tags | Clicker, Crime, Idle, Incremental, mafia, Multiplayer, online, PvP, Text based |
| Average session | A few minutes |
| Languages | English, Dutch |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Server-based networked multiplayer |





Comments
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Decent game, but need some balancing/bug fixes.
Here's a quick list to help the developer of bug/upgrades:
Features:
* Bug report directly inside the game (reuse message mechanism or link to a discord)
* Add a remove members of family button
* In jobs tab, also display the reputation per seconds.
Bugs:
* Lots of text are not properly translated in English
* I created a family (RY$H) and for some reason I'm not the leader in the member list (might be visual only)
* There is desync issues with the family upgrades, I invested 140 bullets once, then 500, but it rolled backed to 140. Same things happened with 70B$ worths of upgrades. I noticed the 'power' bought changed and it was not me who bought it, I believe the 'local' save of the family might be overridden by another player making some upgrades.
* When buying bullets from the market, the displayed 'trade' is not accurate, I need to refresh the page so see the real current trade. Ex.: The display trade can be 500 bullets for 5B$, when buying the 'actual' trade was 300 bullets for 8B$, refreshing the page before buying fix this sync issue.
* (Might be intended) Leaderboard 'Power' tab seems to show only the 'base' power without taking into account the prestige bonus. This is confusing when reading my 'stats' tab or bodyguard where I see completly a different number.
Balancing/Bugs?:
* Attacking another player resets on prestige, this is an issue since this allow me to bypass the 6h wait time between attacks. That way I can prestige (which takes 30sec todo) and attack the entire leaderboard since I already have 50k base power with the prestige upgrade. If I do this, I can steal 3 bodyguards per prestige (each ~30sec).
* Buying bullets timer from the market reset on prestige (same balancing issue as the attack on players).
* Doing a lot of quick prestiging is very powerfull, might be a good idea to add a minimum 15 mins delay between prestiges.
* On prestige, all unspends prestige points are lots, personal bullets are not, might be a good idea to add a descriptive text explains what's reset.
General improvements:
* Heat calculation and impact is confusing, having additional stats of the 'global heat reduction' and a more details view on hover would help. Also what's the impact of the direct -X% heat? This is more an issue early game, late game heat is no issue.
* General stats impact is confusing 'strength' training barely impact the gains (comparing 0 vs 100 strength), might be because the +1000% money is flat and little compared to the prestige bonuses. Having more general detailed stats for all bonus (prestige + stats + family) might help. This is a management game, giving the player the tools to know where to optimize its gang is important imo.
Overall good incremental game, this is not to criticalize badly the game, but hopefully help to improve it. Keep it up!
Thanks for the info about the bugs, I'll get to work on it!